Nuclear reactors and other high tech stuffĬreate factories for farming mobs, server friendly Mod NameĪdds tree-keeping, bee-keeping, and lots more Other mods will also have this kind of functionality, but these mods specialize in it. Mods which provide much functionality around resource production / collection, power generation and so-on. Item logistics mod with conduits and pipes Make specialized carts for automating activities Shield generators, quarries, dimension builders etc Tech focused on factories, ore processing and the Fusion ReactorĮxtremely high throughput pipe system for fluids ![]() Tech focused on ore processing and the Laser Drill Many electrical machines for various purposes Machinery, resource conduits and redstone logicĭetailed tech mod with progression system Mod Nameĭigital Storage, item/fluid transport and autocrafting These usually integrate with other mods, and often lean towards ore processing, power generation and automation systems. Mods which are fairly complete ecosystems with a technology bent. Highly detailed magic mod with golems, crafted spells, backfires etc Magic of the Earth, has rituals and spells for growth and farming Has a magic spell system based on programming and logic Wizard towers, spellbooks, wands and such Has a lot of features revolving around flowers working magical effects Magic system using rituals, blood rites and alchemy These will usually have their own progression, and they are often much more self-contained than the Tech Systems mods below. Mods which are fairly complete ecosystems with a magical bent. These add a wide variety of all sorts of stuff, sometimes with a theme, sometimes not, but are powerful / useful enough to be key. Mod NameĪlternate dimension and a new Survival progression experienceĪlternate dimension with its own progression and boss experience These create entire dimensions with their own gameplay and such. ![]() I haven’t included every one (I left out Refined Storage for example), focusing on the set that I think is most relevant to learn about and get a handle on, at least in part. These are the heavy hitters - mods with complete progression systems, huge numbers of machines and other integrated stuff. Mods in bold are mods that I thought were particularly noteworthy for my playthrough. Mods with links are mods where I either have or intend to record some notes about them. I’ve attempted to categorize mods somewhat to narrow down some interesting choices to look at. Modules and Integrations for Major Mods.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |